

X 1(Sharpness multiplier for Green-level Sharpness - Elemental) X Body Part x Quest Difficulty x Rage Statusįor example, hitting a Great Izuchi 's tail tip with an Overhead Smash I from the Khezu Hammer Bag o' Horrors I(42 Thunder Attack), assuming Quest Difficulty and Rage status multipliers of 1.0 and no boost to Thunder Damage from Skills, will yield: The formula for the Elemental portion of damage displayed during combat is: Unlike Raw Damage, Elemental Damage is not affected by Combo Move multipliers (Motion Value). Similar to Raw Damage, Elemental Damage is modified by Sharpness and Monster Body Part or Hitzone multipliers. However, this is no longer the case in Rise, where weapons display their True Elemental Attack Value, simplifying the damage calculations. In previous games, weapons tend to have bloated Elemental Attack Values and displayed much higher numbers on the stats page than their actual Elemental Damage output range. See Elemental Resistances for more information on resistances possessed by Monsters and Hunters alike. They do not deal damage with each hit, but rather cause a hidden buildup that will eventually trigger an effect. Poison, Sleep, Paralysis, Blast and Stun are Status Effects, which are separate from Elemental Damage and Raw (Physical) Damage.However, there may be Skills that will allow Elemental Damage to benefit from Affinity. Therefore, if a Weapon with an Elemental property deals a critical hit, only the Physical portion deals extra damage. Elemental Damage is normally not affected by a weapon's Affinity.Some monsters possess resistances that change during the course of a fight because of breakable defenses or other context-specific scenarios.Just because a monster uses fire does not mean it is weak to water.īe sure to consult the Hunter's Notes for detailed information on a Monster's resistances. Elemental weakness is not always a given.Some important things to note when considering Elemental Damage against Monsters The in-game Hunter's Notes covers these Weaknesses and Resistances for each Monster under the Physiology tab. For example, the Lagombi is a Monster that favors cold habitats, predominantly uses Ice Elemental attacks and has a severe weakness to Fire Elemental damage.

In Monster Hunter Rise, each Monster has weaknesses and resistances to the five types of Elemental Damage, causing them to take more or less damage from these sources. Elemental Damage or Elements in Monster Hunter Rise (MHR or MHRise) refers to a type of secondary damage dealt by Weapons and Monsters which can be mitigated by specific Resistances.įor a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.
