
Photorealistic fish #2: IK chaining and animation In this case! the example is rather simple, with an acceptable result, during this Tutorial we are going to combine hypervoxel, procedural textures, particle systems, volumetric Lights and lens flares. There are several ways to do, explosions in the space, with particle systems, using programs like Lightwave, Maya, Max, XSI, C4, also it we can do by means of postproduction with After, Shake, digital fusion, combining video and 3D etc. Here I leave a small tutorial you for blankets them of fx, are professional, like caretakers, all we will not have Super machines, micros, etc.! All the 3D makers did not work in a study of Fx, Cinema, But having programs with the potential of Lightwave because not to do small a short one, perhaps, a galactic entrance for the communion of the daughter of a friend, relative. This huge 25 part tutorial you will learn many modeling techniques as you create a detailed portrait bust. The best way to get to know the Interface and how tools work is to use them, and tutorials are great for this purpose, so we will be doing a tutorial as I explain the bits and pieces of Lightwave.

We will start out with an introduction to 3D in general, and if you feel that you know the basic concepts already, you can simply skip this part and dive directly into the Lightwave Parts.
#Lightwave 3d tutorials update
Welcome to the Lightwave 7.5 Beginners Guide! This Guide is only an update from my Lightwave 6.5 Beginners Guide to suit Lightwave 7.5 the content is pretty much the same, however, a few new additions has been made in the Tutorial section. Since we already have the objects loaded into Layout, we can now start adjusting the scene of how we want the final render to look (If you don't have the objects loaded, click the "Items" Tab at the top of Layout, select "Add -> Load Object",then browse to where you saved it and load it in). As in Modeler, you can now customize almost everything to fit your own needs. This is where you load in the objects you've created, edit lights & cameras, animate things etc. Follow the below link for more details.Īs I mentioned before, the Layout is used for completing your scenes. This will clear the Modeler so we can start over with our new project. Keep your Modeler running, and to the top left, click the "File" pull-down menu and select "Close All Objects". Okay, lets start using Lightwave for real then.
#Lightwave 3d tutorials how to
This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting in Lightwave 7.5. For this excersize you do need to have only a basic experience in Lightwave, so lets just start with it. In the next 20 minutes you will learn how to create a winter landscape. This tutorial will guide you through some quick&easy steps necessary to setup a Global Illumination scene for a care-free compositing.

Water is one of the most difficult maps and you can't make one that you can use in all of your scenes, but for the best results you have to create one for every scene. Follow the below link for more details.įirst of all I want to show note I don't want to show just THE way to create a water map. In this Lightwave tutorial, Michael Blackbourn is going to show us how to setup IK Leg. This tutorial assumes you know the basics of both LW 7.5 sliders and motion mixer 2.0 actors. I will show how to leverage the new weight curves in Motion Mixer 2.0 to create a pose slider set. Model a sphere pressing the ctrl key, so that you can make a perfect sphere then delete the half of the sphere. Follow the below link for more details.įirst let's prepare our objects for the scene. This slider tutorial will cover adding sliders, rigging them to auto hide when not in use, and hooking up multiple channels to a single slider.

Lightwave has the so called metanurbs mode which looks like subdivision, but you can model in it like box modeling.

Within Lightwave you use kind of a mixture of box modeling and subdivision surface modeling. If you take Maya, 3ds max or XSI, then you have many different modeling methods nurbs, patch, polygone modeling (box modeling) or subdivision surface modeling. In this detialed LightWave tutorial created by Martin Aichner, uses a technique within Lightwave which is very different than modeling with other applications. This article aims to newbies if you're an experienced user you'll probably know what I'm going to say, anyway it could be a nice reading for the intermediate users too! Follow the below link for more details. In this short article I'll talk about the lightwave procedurals and some of the many uses they can have, with a focus on the "FBM noise" and "puffy clouds" lightwave procudurals. Using Procedurals to dirty up image maps in LW3D
