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Super smash flash 2 mods v1.1
Super smash flash 2 mods v1.1











super smash flash 2 mods v1.1

  • A new ByteArray, c, is constructed to obfuscate things.
  • At the beginning, b is our resource file that is loaded into a ByteArray.
  • data as ByteArray c = new ByteArray () try

    SUPER SMASH FLASH 2 MODS V1.1 CODE

    The code containing the string is: var c : ByteArray = null var l : int = 0 var n : int = 0 var x : int = 0 var b : ByteArray = m_urlLoader. Instantly had one hit in com/mcleodgaming/ssf2/util/Resource.as. I disassembled the game using JPEXS and grepped the code for ZLIB. This tells us something in the code has to be decompressing them. Modifying this header breaks loading the resource.There’s a mystery header before the SWF header.Inspecting these ssfs shows us a couple things: All we need is to figure out how do decode these into the SWF format The files in the resourcesįolder are named DAT1.ssf, DAT2.ssf, DAT3.ssf, etc.

    super smash flash 2 mods v1.1

    The resource files are in a “hidden” ssf format. Things, except some of the core resource loading was obfuscated (manually?). Thing I noticed was that nothing was obfuscated, which made it easy to find some Written in ActionScript, which is very similar to other OOP languages. I used the JPEXS Flash decompiler to inspect the code. That of courseĭidn’t stop me from digging into the game. Thing is poor considering they’re making a non-profit game. The SSF2 developers have had a strong stance against modding, which I personally In this Discord Server asked me to check out Super Smash Flash 2 Beta v1.1.0.1īecause their old modding tools didn’t work for it. With a bunch of people who like modding Sonic Battle for the GBA.

    super smash flash 2 mods v1.1

    I run a Sonic Battle Hacking Discord Server, filled Reverse Engineering SSF2 Beta v1.1 jado🏔 Reverse Engineering SSF2 Beta v1.1Ī new version of Super Smash Flash 2 has obfuscated some things!.













    Super smash flash 2 mods v1.1