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You need to delve further to learn about the menace that’s arising. With your character’s release from imprisonment, it’s up to you to return to the capital of Marcella to find out what’s going on - conspiracies, portents of doom, and dark tidings abound.
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The campaign actually starts six months after this prophecy.
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Naturally, everyone is left aghast and you’re thrown in jail. During a ceremony, a prophet known as the Scryer shocks the crowd with this revelation, claiming that your character is the only one who can save the land. The Blight brings the Hallowed, eerie monsters that can corrupt all manner of creatures. King’s Bounty II‘s story tells of the Blight, an unceasing corruption that’s threatening to engulf the land of Nostria. Unfortunately, it’s marred by several clunky and questionable design decisions that can make for a problematic playthrough. In a way, King’s Bounty II provides you with a lot of content. Then, when I checked out a preview for the first 10 hours of the game, I had an inkling of what the developers were aiming for to bring the franchise to a new generation. When Tim McDonald interviewed Nikolay Baryshniko, CEO of 1C Entertainment, the studio considered King’s Bounty II as a means of going back to the series’ roots. That’s why the numbering might be odd since we’re about to see the release of King’s Bounty II. This would be the precursor to a spinoff series, one that had several titles like Armored Princess and Crossworlds. Considered highly influential, it took a while until fans saw another offering with King’s Bounty: The Legend in 2008. The first King’s Bounty game came out in 1990.
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